Still moving forward
I just wanted to pop in and say that progress is still being made. It took some time, but the new plant system is working as I originally intended, it is much faster and I am now able to efficiently randomize plants at the start of the game, so that it doesn't look so barren. I started getting burnt out and feeling like I wasn't making as much progress as I wanted, but I took a bit of a break, started another project, focused on my job, and am feeling better about the pace of the game and the progress. This game is a marathon, and I have no one breathing down my neck. This is a hobby that is meant to be fun!
With the new tile height manipulation system that I wrote about previously, I have created some new types of houses, mounds. They are extremely important to the lore of the game, which is why a system was necessary to be put into place. This will serve as a way for the player to be introduced to building and manipulating the world with a new quest that I am working on. This quest will be an introduction to the characters' history, family, and way of life. It will also serve as a tutorial for digging and moving soil, which up until now have just left the character to figure it out themselves.
Food for Crows
An ecologically-minded crafting and farming game that explores connection with the natural and spiritual worlds.
Status | In development |
Author | sweepnet |
Genre | Adventure |
Tags | Godot, nature, Point & Click, Top-Down |
More posts
- Game is now open source!May 13, 2024
- Interior spacesMay 08, 2024
- Chunk Loading and MinimapApr 25, 2024
- Sky's the limit!Mar 30, 2024
- New quest just dropped!Mar 21, 2024
- New quest with boss fightMar 18, 2024
- A week of changesMar 11, 2024
- Saving and LoadingMar 05, 2024
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